WebThe last Robot Master defeated will determine which set of Fusion Masters the player will face. Defeating Pulse Man, Fuse Man, Photon Man, or Circuit Man last will yield Group 1 while defeating Crypt Man, Virus Man, Shock Man, or Charade Man will yield Group 2. Once all four fusion masters are defeated, the bosses will all fuse to form Death Man.
Attempt at explaining all Robot Masters
WebOct 12, 2024 · Attempt at explaining all Robot Masters' weaknesses. Either through logic, in-game "lore," or whatever... Bomb Man/Fire Storm: Fire ignites explosives.Powered Up/Rolling Cutter: Defusing time bombs by cutting their wires. Ice Man/Thunder Beam: Ice is frozen water, which conducts electricity, though in reality, ice is less conductive compared … Webboss weakness Mega Man 2. Robot Master. Weapon Get. Weakness. Bubble Man. Bubble Lead. Metal Blade. Air Man. Air Shooter / Item-2. hansson apotheke faxnummer
MMLC1/MM1-6 Boss Weaknesses and Orders - Steam Community
WebFeb 27, 2002 · Weakness: Power Stone. Appears In: MM5, MMIV. Charge Man. This Robot Master looks like a locomotive, and is difficult though not impossible to clear with Mega Man’s jumps. Charge Man can rain down flaming rocks after first tooting them into the air. But most of the time he simply charges back and forth, plowing through you if he makes … WebRobot Master weakness charts by DJ Pirtu Easy (ish) to read chart on who's weak to who. Includes primary weakness and other effectie weapons. Ideal if you want to get creative with your level order. Especialy with games 1, 2 and 3, where there are many alternative weaknesses.... MMLC1/MM1-6 Boss Weaknesses and Orders by Shmooooey WebJan 26, 2024 · Like other Mega Man games, Mega Man 11 gives players the option to tackle the robot masters in any order they choose. Nonetheless, each one has a weakness, so there's technically a preferred boss order for Mega Man 11. hans snel montfoort